oi2, good news nih buat yg nyari Breaker, Breaker ada di Structure Deck : Judgement of Magician, gw liat iklannya kemaren, trs ada gambar Breaker
Windust- 09-10-2005
apa bagusnya sih breaker?? kan atknya rendah?
Zake- 09-10-2005
Dia punya kemampuan sebagai penghancur s/t. Secara tidak langsung, berfungsi sebagai penyerang (dgn atk 1900-nya) dan mystical space typhoon.
ardi5- 09-11-2005
eh wind... breaker klo ga bagus harganya ga $35
dr3i- 09-16-2005
full list Judgment of Magician :
SD6-JP001 Black Executioner Dark/Spellcaster/7/2500/2100 This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing a [Black Magician] on your field. When this card is face-up on the Field, for each Normal Magic activate by any player, opponent receive 1000 damages. Ultra Rare
SD6-JP002 Magical Beast - Cerberus Light/Spellcaster/4/1400/1400 Whenever a Magic card is activate, put a Magic counter on this card. For each Magic Counter on this card, increase this card's attack strength by 500. When this card battles, remove all Magic Counters on this card at the end of battle phase.
SD6-JP003 Black Magician Dark/Spellcaster/7/2500/2100 Normal Monster
SD6-JP004 Gemini Elf Earth/Spellcaster/4/1900/900 Normal Monster
SD6-JP005 Saint Magician Light/Spellcaster/2/300/400 Reverse: Choose a Magic card from your Graveyard and put it into your hand. (Notes: There are two copies of this card in the deck)
SD6-JP006 Skilled Black Magician Dark/Spellcaster/4/1900/1700 Whenever you or your opponent activate a Magic card, put a Magic counter onto this card (to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on this card, and special summon a [Black Magician] from your hand, deck, or Graveyard. (Notes: There are two copies of this card in the deck)
SD6-JP007 Apprentice Magician Dark/Spellcaster/2/400/800 When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic counter onto a face-up card on the field that Magic counter can be put on. When this card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters with Level 2 or less and set it onto your field. (Notes: There are two copies of this card in the deck)
SD6-JP008 Chaos Magician Light/Spellcaster/6/2400/1900 Negate all effect of effect monster cards that target this card.
SD6-JP009 Magical Knight - Breaker Dark/Spellcaster/4/1600/1000 When this card is successfully summon, put a Magic counter onto this card (to the maximum of 1). For each Magic counter on this card, increase this card's attack strength by 300. Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.
SD6-JP010 Royal Magical Library Light/Spellcaster/4/0/2000 Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card (to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.
SD6-JP011 Tsukuyomi ("Moon Diviner") Dark/Spellcaster - Spirit/4/1100/1400 This card cannot be Special Summon. Return this card to its owner's hand during the End Phase of the turn this is Summoned or Reversed. When this card is successfully Summoned or Reverse, choose a face-up monster on the field and change it to face-down defense mode.
SD6-JP012 Chaos Sorcerer Dark/Spellcaster/6/2300/2000 This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from your Graveyard from the game to special summon this card. During your turn, you may choose to remove a face-up monster on the field from the game. If you use this effect, this card cannot attack that turn.
SD6-JP013 White Magician - Pikeru Light/Spellcaster/2/1200/0 At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.
SD6-JP014 Blood Magician - Magician of Purgatory - Fire/Spellcaster/4/1400/1700 Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any number of Magic counters on this card, destroy a face-up monster on the field with attack strength lower than number of Magic counters removed * 700.
SD6-JP015 Black Magician - Kuran Dark/Spellcaster/2/1200/0 During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.
SD6-JP016 Magician of Chaining Attack Dark/Spellcaster/4/1600/1200 When this card is face-up on your field, when you activate a Normal Magic card, do 400 damages to opponent.
SD6-JP017 Magic Blast Magic - Normal This card can only be activate if there's a Spellcaster sub-type monster on your field. For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When this card is in your Graveyard, you may put this card into your hand instead of drawing a card from your deck during your draw phase.
SD6-JP018 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field.
SD6-JP019 Apostle of Genocide Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward.
SD6-JP020 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster.
SD6-JP021 Sealing Swords of Light Magic - Normal All monsters on opponent's field would change to face-up position. After this card is activate, this card would stay on the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot declare attack.
SD6-JP022 Power of Magicians Magic - Equipment For each cards in your Magic/Trap zone, increase the attack and defense strength of the equipped monster by 500.
SD6-JP023 Heavy Storm Magic - Normal Destroy all Magic and Trap cards on the field.
SD6-JP024 Diffusion Wave Magic - Normal Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with level 7 or higher. During this turn, only the chosen Monster is allowed to attack, and it can attack each of your opponent's monsters once. The effects of effect monsters destroyed in attack by this way are not activated.
SD6-JP025 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
SD6-JP026 Black Magic Magic - Normal This card can only be activated when [Black Magician] is face-up on the field. Destroy all opponent's Magic and Trap cards on the field.
SD6-JP027 Magic Absorption Magic - Continuous Whenever a Magic card is played, you gain 500 lifepoints.
SD6-JP028 Lightning Vortex Magic - Normal Discard one card from your hand, destroy all opponent's face-up monsters on the field.
SD6-JP029 Dimensional Magic Magic - Quickplay This card can only be activate when there's a face-up Spellcaster sub-type on your field. Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from your hand. Afterward, you can destroy a monster on the field. (Notes: There are two copies of this card in the deck)
SD6-JP030 Magic Box of Death Magic - Normal Destory one monster on opponent's field, gave the control of one of your monster to your opponent.
SD6-JP031 Nightmare Steel Cage Magic - Normal All Monster cannot attack for next 2 turns (counting opponent's turn). After 2 turns, this card is destroyed.
SD6-JP032 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card.
SD6-JP033 Eight Type Anti-Magic Multi-boundary Trap - Counter Choose 1 of the following effects and activate it. - Negate and destroy a Magic card that chooses 1 Monster on the field as its target. - Discard 1 Magic card from your hand, negate and destroy the activation and effect of a Magic card and destroy it.
SD6-JP034 Pitch-Black Power Stone Trap - Continuous After activation, put 3 Magic counters onto this card. Once during your turn, you may move a Magic counter on this card to "another card that Magic counter can be put onto". When there're no Magic counters on this card, destroy this card.
SD6-JP035 Divine Judgment Trap - Counter Discard one card from your hand, negate an effect activation of an effect monster and destroy that monster.
SD6-JP036 Magic Cylinder Trap - Normal Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to the atack strength of that monster.
stash- 09-16-2005
Wah, tambah buat aku semangat untuk beli
Windust- 09-17-2005
keren, terutama yang ultranya, setiap pake magic musuh kena 1000 lp.... kalau diatangan udah ada 3 magic, bisa kena 3ribu langsung!!!!!
dr3i- 09-17-2005
normal kan, berarti kartu2 magic semacam equip, quickplay, trs ritual gt ga termasuk donk yah ??
Windust- 09-17-2005
yah... kalau textnya bilang normal speel card sih, yg kaya dian keto,lightning vortex, kalau tulisannya spellcard doank berarti quick&continous spell card juga termasuk....
Orpheus- 09-17-2005
Lalu kemana black magician princessku yang kunanti-nantikan ? Batal total dong ?
dr3i- 09-17-2005
..emang ga ada yg namanya black magician princess :/
Seymour- 09-19-2005
Hmm.. dr3i kamu udah beli sd5 Legend of Warrior belum? kalo udah Minta list lengkap ama effectnya dong...., aku males buat topik baru dari website : This new deck out of Japan features a ton of Warrior based cards like Gilford The Legend, Divine Sword - Phoenix Blade, Royal Decree, and Lightning Vortex. Great for collectors or gamers. All the cards in this deck are in Japanese.
ini list nya, nama ada kemungkinan berbeda, soalnya ini list versi Konami, bukan versi Upperdeck
SD5-JP001 Gilford the Legend Earth/Warrior/8/2600/2000 This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters on your field. Ultra Rare
SD5-JP002 Female Warrior of Wilderness Earth/Warrior/4/1100/1200 When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior sub-type monster with attack strength of 1500 or less from your deck and special summon it to the field. Shuffle your deck afterward.
SD5-JP003 Dark World Warrior - Dark Sword Dark/Warrior/4/1800/1500 Normal Monster
SD5-JP004 Goblin Attack Force Earth/Warrior/4/2300/0 When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change.
SD5-JP005 Iron Knight - Gearfreed Earth/Warrior/4/1800/1600 Destroy Equipment cards Equipped on this Monster. (Notes: There are two copies of this card in the deck)
SD5-JP006 Swift Dark Knight - Gaia Dark/Warrior/7/2300/2100 When this card is the only card in your hand, you may play this card in attack mode without tribute. That Summon is treat as Normal Summon.
SD5-JP007 Retrained Elven Swordsman Earth/Warrior/4/1400/1200 This card cannot be destroyed in battle with a monster that has an attack strength of 1900 or higher. (Battle damages are still done.)
SD5-JP008 Command Knight Fire/Warrior/4/1200/1900 If there're other monsters on your field, this card cannot be target of battle. When this card is on the field, increase the attack strength of all Warrior sub-type monsters on your field by 400.
SD5-JP009 Troop Commander Earth/Warrior/3/1200/400 When this card is face-up on the field, your opponent cannot choose other Warrior sub-type on your field as target of battle. When this card is successfully Summon, special summon a monster with Level 4 or less to the field. (Notes: There are two copies of this card in the deck)
SD5-JP010 Hoodlum Mercenary Troops Earth/Warrior/4/1000/1000 Sacrifice this card. Destroy a monster on the field.
SD5-JP011 Female Warrior of Another Dimension Light/Warrior/4/1500/1600 When this card battles an opponent's monster, you may remove that opponent's monster and this card from the game.
SD5-JP012 Surprising Matasa Dark/Warrior/3/1300/800 This card can attack twice during a Battle Phase. When this card is face-up on the field, the control of this card cannot be change.
SD5-JP013 Mystic Swordsman LV2 Earth/Warrior/2/900/0 When this card attack an opponent's monsters in face-down defense mode, destroy it without going to Damage Step. During the End Phase this card destroy a monster as a result of battle, you may special summon a [Mystic Swordsman LV4] to the field from your deck or hand.
SD5-JP014 Mystic Swordsman LV4 Earth/Warrior/4/1900/1600 If this card is normal summoned, this card is summoned in face-down defense mode. When this card attack a opponent's monsters in face-down defense mode, destroy it without going to Damage Step. At End Phase which this card destroy a monster in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman LV6] from your deck or hand.
SD5-JP015 Ninja Master Sasuke Light/Warrior/4/1800/1000 When this card is in battle with a face-up defense monsters, destroy it without going to damage calculation step.
SD5-JP016 Swordmaster - Naked Gearfreed Light/Warrior/7/2600/2200 This card cannot be Normal Summon. This card can only be special summon by the effect of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy a monster on opponent's field.
SD5-JP017 Heavy Armored Warrior - Ben Kai Dark/Warrior/4/500/800 Other than normal attack, this card can do additional attack as same number as the number of equipment cards equipped on this card.
SD5-JP018 Divine Sword - Phoenix Blade Magic - Equipment This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that monster by 300. When this card is in your Graveyard during Main Phase, you may remove 2 Warrior sub-type monster from your Graveyard to return this card to your hand.
SD5-JP019 Robbery Magic - Equipment Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.
SD5-JP020 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field.
SD5-JP021 Hurricane Magic - Normal Return all Magic and Trap cards on the Field to their owner's hands.
SD5-JP022 Thunder Sword Magic - Equipment This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.
SD5-JP023 Heavy Storm Magic - Normal Destroy all Magic and Trap cards on the field.
SD5-JP024 Calling Reinforcement Magic - Normal Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward. (Notes: There are two copies of this card in the deck)
SD5-JP025 Revival of Warrior Magic - Normal Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.
SD5-JP026 Fused Weapon - Musarume Blade Magic - Equipment This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's attack strength by 800. This card cannot be destroy by the effect of Magic cards that destroy cards.
SD5-JP027 Great Sword Of Violation - Baou Magic - Equipment Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle and sent it to Graveyard, negate the effects on that monster.
SD5-JP028 Spirits of the Springs Magic - Normal Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot be activated during this turn.
SD5-JP029 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. (Notes: There are two copies of this card in the deck)
SD5-JP030 Lightning Vortex Magic - Normal Discard one card from your hand, destroy all opponent's face-up monsters on the field.
SD5-JP031 Sealing Swords of Darkness Magic - Continuous When this card is activate, all monster on opponent's field would turn to face-down defense mode. Also, when this card is face-up on the field, opponent's monster cannot change its mode. After 2 turns, destroy this card during your Standby Phase.
SD5-JP032 Restraint Removal Magic - Normal Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster - Naked Gearfreed] from your hand or deck.
SD5-JP033 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card.
SD5-JP034 Magic Jammer Trap - Counter Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.
SD5-JP035 Imperial Control Trap - Continuous When this card is face-up on the field, all Trap cards other than this card are negated.
SD5-JP036 Chained Explosives Trap - Normal This card would become a Equipment card and increase the attack strength of 500 of the equipped monster, and equipped this card to a monster card on your field. When this card is desroy by other card's effect while equiped, choose a card on the field and destroy it.
Seymour- 09-19-2005
Gila! UDE benar2 "mengobral" card2 ultra rare menjadi common, bayangin aja Mystic Lv4, Gearfreed yg ga pake armor, Switf gaia, Obnoxios, Royal Decree, etc. Jaid singkatnya gak sd5+sd6 siap2 aja kalah dari lawan yg beli
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