Full Version : Structure Deck : Judgment of Magician
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Windust- 08-28-2005
aku ada 2 diffusion wave motion!!

dr3i- 09-08-2005
oi2, good news nih buat yg nyari Breaker, Breaker ada di Structure Deck : Judgement of Magician, gw liat iklannya kemaren, trs ada gambar Breaker

Windust- 09-10-2005
apa bagusnya sih breaker?? kan atknya rendah?

Zake- 09-10-2005
Dia punya kemampuan sebagai penghancur s/t.
Secara tidak langsung, berfungsi sebagai penyerang (dgn atk 1900-nya) dan mystical space typhoon.

ardi5- 09-11-2005
eh wind... breaker klo ga bagus harganya ga $35 laugh.gif

dr3i- 09-16-2005
full list Judgment of Magician :

SD6-JP001
Black Executioner
Dark/Spellcaster/7/2500/2100
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing
a [Black Magician] on your field. When this card is face-up on the Field, for each Normal
Magic activate by any player, opponent receive 1000 damages.
Ultra Rare

SD6-JP002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Magic card is activate, put a Magic counter on this card. For each Magic Counter
on this card, increase this card's attack strength by 500. When this card battles, remove
all Magic Counters on this card at the end of battle phase.

SD6-JP003
Black Magician
Dark/Spellcaster/7/2500/2100
Normal Monster

SD6-JP004
Gemini Elf
Earth/Spellcaster/4/1900/900
Normal Monster

SD6-JP005
Saint Magician
Light/Spellcaster/2/300/400
Reverse: Choose a Magic card from your Graveyard and put it into your hand.
(Notes: There are two copies of this card in the deck)

SD6-JP006
Skilled Black Magician
Dark/Spellcaster/4/1900/1700
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
(to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on
this card, and special summon a [Black Magician] from your hand, deck, or Graveyard.
(Notes: There are two copies of this card in the deck)

SD6-JP007
Apprentice Magician
Dark/Spellcaster/2/400/800
When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic
counter onto a face-up card on the field that Magic counter can be put on. When this
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
with Level 2 or less and set it onto your field.
(Notes: There are two copies of this card in the deck)

SD6-JP008
Chaos Magician
Light/Spellcaster/6/2400/1900
Negate all effect of effect monster cards that target this card.

SD6-JP009
Magical Knight - Breaker
Dark/Spellcaster/4/1600/1000
When this card is successfully summon, put a Magic counter onto this card (to the maximum
of 1). For each Magic counter on this card, increase this card's attack strength by 300.
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.

SD6-JP010
Royal Magical Library
Light/Spellcaster/4/0/2000
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
(to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

SD6-JP011
Tsukuyomi ("Moon Diviner")
Dark/Spellcaster - Spirit/4/1100/1400
This card cannot be Special Summon. Return this card to its owner's hand during the
End Phase of the turn this is Summoned or Reversed. When this card is successfully
Summoned or Reverse, choose a face-up monster on the field and change it to face-down
defense mode.

SD6-JP012
Chaos Sorcerer
Dark/Spellcaster/6/2300/2000
This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from
your Graveyard from the game to special summon this card. During your turn, you may
choose to remove a face-up monster on the field from the game. If you use this effect,
this card cannot attack that turn.

SD6-JP013
White Magician - Pikeru
Light/Spellcaster/2/1200/0
At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.

SD6-JP014
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any
number of Magic counters on this card, destroy a face-up monster on the field with attack
strength lower than number of Magic counters removed * 700.

SD6-JP015
Black Magician - Kuran
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
field * 300.

SD6-JP016
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.

SD6-JP017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

SD6-JP018
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD6-JP019
Apostle of Genocide
Magic - Normal
Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect
monster, each player verify their opponent's deck, and remove all monsters with the same
name as the removed monster from game. Each player shuffle their deck afterward.

SD6-JP020
Early Burial
Magic - Equipment
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
monster.

SD6-JP021
Sealing Swords of Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is
activate, this card would stay on the field for 3 turns (counting opponent's turn). When
this card is on the field, monsters on opponent field cannot declare attack.

SD6-JP022
Power of Magicians
Magic - Equipment
For each cards in your Magic/Trap zone, increase the attack and defense strength of the
equipped monster by 500.

SD6-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD6-JP024
Diffusion Wave
Magic - Normal
Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with
level 7 or higher. During this turn, only the chosen Monster is allowed to attack,
and it can attack each of your opponent's monsters once. The effects of effect monsters
destroyed in attack by this way are not activated.

SD6-JP025
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

SD6-JP026
Black Magic
Magic - Normal
This card can only be activated when [Black Magician] is face-up on the field. Destroy
all opponent's Magic and Trap cards on the field.

SD6-JP027
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.

SD6-JP028
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD6-JP029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the field.
(Notes: There are two copies of this card in the deck)

SD6-JP030
Magic Box of Death
Magic - Normal
Destory one monster on opponent's field, gave the control of one of your monster to
your opponent.

SD6-JP031
Nightmare Steel Cage
Magic - Normal
All Monster cannot attack for next 2 turns (counting opponent's turn). After
2 turns, this card is destroyed.

SD6-JP032
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD6-JP033
Eight Type Anti-Magic Multi-boundary
Trap - Counter
Choose 1 of the following effects and activate it.
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
- Discard 1 Magic card from your hand, negate and destroy the activation and effect
of a Magic card and destroy it.

SD6-JP034
Pitch-Black Power Stone
Trap - Continuous
After activation, put 3 Magic counters onto this card. Once during your turn, you may
move a Magic counter on this card to "another card that Magic counter can be put onto".
When there're no Magic counters on this card, destroy this card.

SD6-JP035
Divine Judgment
Trap - Counter
Discard one card from your hand, negate an effect activation of an effect monster and
destroy that monster.

SD6-JP036
Magic Cylinder
Trap - Normal
Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to
the atack strength of that monster.

stash- 09-16-2005
Wah, tambah buat aku semangat untuk beli

Windust- 09-17-2005
keren, terutama yang ultranya, setiap pake magic musuh kena 1000 lp.... kalau diatangan udah ada 3 magic, bisa kena 3ribu langsung!!!!!

dr3i- 09-17-2005
normal kan, berarti kartu2 magic semacam equip, quickplay, trs ritual gt ga termasuk donk yah ??

Windust- 09-17-2005
yah... kalau textnya bilang normal speel card sih, yg kaya dian keto,lightning vortex, kalau tulisannya spellcard doank berarti quick&continous spell card juga termasuk....

Orpheus- 09-17-2005
Lalu kemana black magician princessku yang kunanti-nantikan ? Batal total dong ?

dr3i- 09-17-2005
..emang ga ada yg namanya black magician princess :/

Seymour- 09-19-2005
Hmm.. dr3i kamu udah beli sd5 Legend of Warrior belum? kalo udah Minta list lengkap ama effectnya dong...., aku males buat topik baru biggrin.gif
dari website :
This new deck out of Japan features a ton of Warrior based cards like Gilford The Legend, Divine Sword - Phoenix Blade, Royal Decree, and Lightning Vortex. Great for collectors or gamers. All the cards in this deck are in Japanese.

My Webpage


dr3i- 09-19-2005
ini list nya, nama ada kemungkinan berbeda, soalnya ini list versi Konami, bukan versi Upperdeck

SD5-JP001
Gilford the Legend
Earth/Warrior/8/2600/2000
This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip
any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters
on your field.
Ultra Rare

SD5-JP002
Female Warrior of Wilderness
Earth/Warrior/4/1100/1200
When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior
sub-type monster with attack strength of 1500 or less from your deck and special summon it to
the field. Shuffle your deck afterward.

SD5-JP003
Dark World Warrior - Dark Sword
Dark/Warrior/4/1800/1500
Normal Monster

SD5-JP004
Goblin Attack Force
Earth/Warrior/4/2300/0
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.

SD5-JP005
Iron Knight - Gearfreed
Earth/Warrior/4/1800/1600
Destroy Equipment cards Equipped on this Monster.
(Notes: There are two copies of this card in the deck)

SD5-JP006
Swift Dark Knight - Gaia
Dark/Warrior/7/2300/2100
When this card is the only card in your hand, you may play this card in attack mode without tribute. That
Summon is treat as Normal Summon.

SD5-JP007
Retrained Elven Swordsman
Earth/Warrior/4/1400/1200
This card cannot be destroyed in battle with a monster that has an attack strength
of 1900 or higher. (Battle damages are still done.)

SD5-JP008
Command Knight
Fire/Warrior/4/1200/1900
If there're other monsters on your field, this card cannot be target of battle. When
this card is on the field, increase the attack strength of all Warrior sub-type monsters
on your field by 400.

SD5-JP009
Troop Commander
Earth/Warrior/3/1200/400
When this card is face-up on the field, your opponent cannot choose other Warrior
sub-type on your field as target of battle. When this card is successfully Summon,
special summon a monster with Level 4 or less to the field.
(Notes: There are two copies of this card in the deck)

SD5-JP010
Hoodlum Mercenary Troops
Earth/Warrior/4/1000/1000
Sacrifice this card. Destroy a monster on the field.

SD5-JP011
Female Warrior of Another Dimension
Light/Warrior/4/1500/1600
When this card battles an opponent's monster, you may remove that opponent's monster
and this card from the game.

SD5-JP012
Surprising Matasa
Dark/Warrior/3/1300/800
This card can attack twice during a Battle Phase. When this card is face-up on the field,
the control of this card cannot be change.

SD5-JP013
Mystic Swordsman LV2
Earth/Warrior/2/900/0
When this card attack an opponent's monsters in face-down defense mode, destroy it
without going to Damage Step. During the End Phase this card destroy a monster
as a result of battle, you may special summon a [Mystic Swordsman LV4] to the
field from your deck or hand.

SD5-JP014
Mystic Swordsman LV4
Earth/Warrior/4/1900/1600
If this card is normal summoned, this card is summoned in face-down defense
mode. When this card attack a opponent's monsters in face-down defense mode,
destroy it without going to Damage Step. At End Phase which this card destroy a monster
in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman
LV6] from your deck or hand.

SD5-JP015
Ninja Master Sasuke
Light/Warrior/4/1800/1000
When this card is in battle with a face-up defense monsters, destroy it without
going to damage calculation step.

SD5-JP016
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
a monster on opponent's field.

SD5-JP017
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.

SD5-JP018
Divine Sword - Phoenix Blade
Magic - Equipment
This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that
monster by 300. When this card is in your Graveyard during Main Phase, you may remove 2 Warrior
sub-type monster from your Graveyard to return this card to your hand.

SD5-JP019
Robbery
Magic - Equipment
Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.

SD5-JP020
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD5-JP021
Hurricane
Magic - Normal
Return all Magic and Trap cards on the Field to their owner's hands.

SD5-JP022
Thunder Sword
Magic - Equipment
This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength
by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.

SD5-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD5-JP024
Calling Reinforcement
Magic - Normal
Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward.
(Notes: There are two copies of this card in the deck)

SD5-JP025
Revival of Warrior
Magic - Normal
Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.

SD5-JP026
Fused Weapon - Musarume Blade
Magic - Equipment
This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's
attack strength by 800. This card cannot be destroy by the effect of Magic cards that
destroy cards.

SD5-JP027
Great Sword Of Violation - Baou
Magic - Equipment
Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength
by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle
and sent it to Graveyard, negate the effects on that monster.

SD5-JP028
Spirits of the Springs
Magic - Normal
Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot
be activated during this turn.

SD5-JP029
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
(Notes: There are two copies of this card in the deck)

SD5-JP030
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD5-JP031
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all monster on opponent's field would turn to face-down
defense mode. Also, when this card is face-up on the field, opponent's monster cannot
change its mode. After 2 turns, destroy this card during your Standby Phase.

SD5-JP032
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.

SD5-JP033
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD5-JP034
Magic Jammer
Trap - Counter
Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.

SD5-JP035
Imperial Control
Trap - Continuous
When this card is face-up on the field, all Trap cards other than this card are negated.

SD5-JP036
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it.

Seymour- 09-19-2005
Gila! blink.gif UDE benar2 "mengobral" card2 ultra rare menjadi common, bayangin aja Mystic Lv4, Gearfreed yg ga pake armor, Switf gaia, Obnoxios, Royal Decree, etc.
Jaid singkatnya gak sd5+sd6 siap2 aja kalah dari lawan yg beli

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